Case Study · Concept & Design Strategy
Wompl — outcomes-driven play that reconnects people IRL
A product and service concept that uses technology to reduce screen time and increase shared, real-world experiences. Public-safe (no confidential metrics or partner details).
Problem & why now
Social platforms capture attention but often leave people lonelier and less active. Families and friends spend less time in shared, real-world experiences. Wompl flips the script: use technology to reduce screen time and increase meaningful, in-person moments.
Users & outcomes
Core audiences
- Individuals, families and small groups seeking fun, confidence, connection or gentle challenge
- Community and corporate cohorts seeking turnkey, wellbeing-aligned activities
What success looks like
People feel happier, healthier and more connected after sessions; they choose to repeat within 14 days and recommend to friends.
Experience principles
Surprise with safety
Set clear expectations (time/place/what-to-bring); let the content unfold in-session.
Outcomes over options
Ask for desired outcomes, not a long activity menu.
Design for togetherness
Amplify emotion through shared, live experiences.
Concept
A mobile-guided thread of tailored, real-world micro-experiences (“Wompls”) that adapt to the group. Lightweight tools, prompts and rewards keep momentum; no winners/losers unless the group opts in. AI assists curation and pacing; implementation specifics are private.
How it works (user journey)
MVP & experiments (scrappy, low-risk)
Concierge pilots
- 4–6 families/friend groups
- Measure before/after affect + intention to repeat
Outcome-recipe library
- 10 modular activity chains
- Track completion, delight and repeat intent
Partner co-tests
- One café + one outdoor provider
- Validate logistics and simple, meaningful rewards
Risks & mitigations
Clear scopes, opt-outs and accessible paths; escalation guidance.
Minimise data; prefer on-device where possible; no public social feed.
Short loops, adaptive difficulty, easy skip/abort.
What I did
- Framed the problem and defined experience principles
- Produced service blueprints, partner journeys and IA
- Built low-fi prototypes (flows, concierge pilots)
- Shaped a roadmap of testable bets tied to wellbeing outcomes
What’s next
- Scale the outcome-recipe library
- Deepen safety and consent UX
- Run longitudinal measures of mood/connection
- Expand a lightweight partner toolkit
Note: This page intentionally excludes confidential metrics, partner details and implementation specifics; available privately on request.